Barbarians

Most of Brevoy’s barbarians hail from the nearby nation
of Numeria, where primitive Kellid tribes bow to the will
and power of the mysterious Technic League. Numerians
often hold strong superstitions about both magic and
technology, and many barbarians in the region share
this wariness, even those from the wild lands of Iobaria
to the east. Many Brevic communities adhere to strict
customs and cultural mores and don’t permit variation
from these traditions. As such, barbarians are rarely
fully accepted in more parochial settlements. They
often find employment as bouncers, mercenaries, and
toughs for the region’s shadier factions, though in rare
instances they may hold prominent positions among city
watches or standing armies. Their generally wild nature
makes the class well suited for exploration and guerilla
warfare in the less-tamed River Kingdoms to Brevoy’s
south. The primary barbarian tribe within the Stolen
Lands themselves is known as the Tiger Lords—it’s a
violent tribe, though, and unsuitable for a PC barbarian
to hail from.
Recommendations: Wilderness exploration plays a
major role in Kingmaker, so skills like Acrobatics, Climb,
Handle Animal, Perception, Survival, and Swim will be
used quite often.

Barbarians

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