Paladins

Paladins

Holy warriors are relatively uncommon in the generally
lawless and wild reaches of Brevoy and the River
Kingdoms, though they are not completely absent in the
region. Most common in central Brevan settlements,
paladins of Abadar continually work to maintain peace
and trade between Issia and Rostland despite the growing
threat of civil war. The verdant landscape of the south
attracts Erastil’s faithful, who often dedicate their lives
to aiding smaller communities in need of protection or
guidance, acting as sheriffs, mayors, or even religious
leaders. As Brevoy prepares its expeditions into the
Stolen Lands to establish a stable settlement there,
paladins of both faiths flock to Restov to be part of the
undertaking to push back the wilderness and make a
civilized foothold in the otherwise uninhabited region.
Alternatively, more than a few Iomedean crusaders hear
an unexpected calling as they traverse the Sellen River
on their way to Mendev and the Worldwound and end up
staying in Brevoy to combat evil there instead of on the
battlefields to the north.
Recommendations: Erastil is the best choice for
a divine patron for a paladin, for his presence and
influence is strong in the Stolen Lands. See the
Bard recommendations for suggested social skill
choices. Given the focus on wilderness exploration
(and the possibility late in the game for jousting and
similar competitions), focusing on mounted combat
is not a bad choice for a paladin. There are still some
dungeons involved, but most of the dungeon locations
in Kingmaker are relatively small—you won’t have to
worry too much about leaving your mount behind for an
entire adventure!

Paladins

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