Though typically rare in northeastern Avistan, dwarves
exist in small numbers in almost every community
in Brevoy. Many serve as town blacksmiths, masons,
militia quartermasters, or pawnbrokers. The small
mining village of Brunderton in eastern Rostland has an
overwhelming dwarven citizenry—most dwarves in the
region can claim at least one relative or acquaintance that
calls the hamlet home—and gem and ore traders from
Brunderton travel throughout the area peddling their
wares. Rumors of untapped or unclaimed mines hidden
throughout the Stolen Lands are enough to get most
dwarves interested in exploring the wilderness.
Your group is but one of four groups chartered by the
swordlords to explore and settle the Stolen Land. Here’s
what you know about the four regions in the Stolen Lands
and who Brevoy sent to explore them. If you wish to learn
more, your characters will need to ask around once the
campaign begins.


Full-blooded elves are rare in Brevoy, generally
preferring to live in Kyonin further to the south. A fair
number of rebellious elves, however, emigrate from
their homeland up the Sellen River to Brevoy. Often,
Forlorn elves pass through Brevoy on their way south
to Kyonin to live among their people, and some find
the region so amenable that they never complete their
journey—although lately, others have chosen to stay
after the direct route down the river through the Stolen
Lands was closed because of hostility from bandits and
indigenous tribes of boggards, lizardfolk, and even
trolls. The Brevic city of Restov boasts one of the largest
concentrations of elves in the region. Long ago, the
elves maintained a stronger presence in this region, and
rumors of surviving elven ruins scattered throughout
the most remote reaches of the Stolen Lands have long
intrigued elven scholars and historians.


The boundaries between Golarion and the First World
are not constant; in some places, like in the Sellen River
basin, these barriers are unusually thin. The barriers
thin yet further, rumors hold, in the Stolen Lands—and
certainly fey are a powerful force in the region. Many
believe that the influence of the First World over the
Stolen Lands is the primary reason none have managed
to tame the wilderness. Regions like these have long
drawn gnomes to their proximity, and tales of gnome
expeditions to explore the Stolen Lands are quite
common—as are tales of expeditions that become lost
and are never heard from again. Optimistic gnomes
cling to these vanishings as proof that the Stolen Lands
hide pathways into the First World. Gnomes have a strong
presence in the River Kingdoms and have established
communities there, such as Thom and Artume. Enclaves
of less civilized gnomes exist in Echo Wood near the
Numerian border, Embeth Forest, and Brevoy’s Gronzi
Forest, though these shamanistic sects tend to keep
Races mostly to themselves. Full of interesting sights and new
experiences, the region presents a perfect spectacle for
gnomes who enjoy the variety of people and places that
can be found there.
across Avistan often congregate in the northern River
Kingdoms and southern Brevoy, consolidating their
power and plotting emancipation raids throughout
the Inner Sea. Non-crusading halflings often work as
street performers, pickpockets, or legitimate shop or
tavern owners; their natural penchant for stealth and
showmanship makes them valuable assets to both the
ruling elite and underground criminal organizations.
The opportunity to help shape a kingdom from the
ground up, to build a civilization where halflings can be
a significant part of the leadership, could well be a draw
to any ambitious halfling.


Often the victims of unfounded stigmatization in
communities of primarily human or elven populations,
half-elves typically find Brevoy a welcoming land. The
Chelish and Taldan upper classes have long exiled
their embarrassing—if common—illegitimate half-elf
progeny to the unruly River Kingdoms, and as a result,
many of the region’s half-elves claim some noble heritage
(even if such claims aren’t formally recognized). Other
half-elven settlers in the region are the result of trysts
between locals and elves from nearby Kyonin. Regardless
of their origins, half-elves find their adaptable nature
well suited to Brevic life, especially those settlements
in which adherence to local custom is of paramount
concern. Many half-elves rise to positions of power
thanks to their ability to roll with political changes and
bypass unexpected social impediments.


Humans constitute the most populous race in and
around Brevoy, as they do throughout Golarion. Ethnic
Taldans make up well over half the region’s human
population; many trace their lineage back to the explorers
and soldiers who first tamed the wild countryside
ages ago. Descendants of Choral’s conquering army
possess strong Kellid bloodlines, as do the barbaric
hordes of nearby Numeria. Spring and autumn bring
fleets of Varisian flatboats to the Sellen’s waterways
as the nomadic people make their seasonal migration
between the banks of Lake Encarthan and the Lake of
Mists and Veils. Because of the region’s penchant for
attracting outsiders from around the world, Chelish,
Keleshite, Tian, and Ulfen visitors commonly pass
through or make new homes in the River Kingdoms’
many outcast sanctuaries.


Throughout the civilized world, half-orcs suffer
ostracism and prejudice, yet many find Brevoy not merely
tolerant of their kind, but in fact refreshingly accepting.
Brevans don’t view half-orcs with the same disdain that
the half-breeds receive in other parts of the world, and
any half-orc who adheres to the strict, provincial customs
of the land achieves the same level of acceptance that a
similarly compliant full-blooded human would. Half-orcs
blessed with less overtly bestial features might attempt to
pass for human, keeping the unseemly conditions of their
birth a closely guarded the secret and leaving their past
behind as they start again with a clean slate in Brevoy or
the wild River Kingdoms. Some embrace their heritage,
however, and are rewarded; warlords among feuding city-
states often recruit half-orcs to serve as elite soldiers,
officers, and law enforcement, valuing their blend of
strength and cunning.


Brevan halflings tend toward transient lifestyles that
shuffle them through Brevoy and the neighboring River
Kingdoms every few years. The Fifth River Freedom
denounces slavery as an abomination, and inhabitants
uphold this tenet of the land as earnestly as they do any
other. As a result, the River Kingdoms have become a
haven for escaped or freed slaves—especially Chelish
halflings—attempting to start a new life without the
fear of bondage. A strong halfling liberation movement
has taken root in the region, and freedom fighters from


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